0.13.0
2021/04/05
More new modifiers, and the 6+ wounds for 2 damage weapon ability returns under a new, and considerably less catchy name.
Added
- New attack modifier. 'Wound roll' > 'Trigger additional effects' > '6 = Further -3 AP'. Caters for melee abilities that improve AP on wound rolls of 6. Nasty.
- New weapon ability: 'WOUND:6+=DAMAGE:2'. This is the 6+ wounds for 2 damage weapon ability under its new name.
- New weapon ability: 'WOUND:6=DAMAGE:2'. The same as above, but on a 6 only. Is this where the 6+ version is heading in 9th edition?
Improved
- More improvements to the underlying attack sequence system and modifier system. This now supports modifiers/abilities that are applied in the damage step but are triggered in a prior step.
- Slightly lighter grey used in charts to boost visibility.
- More tests & better tests as usual.
Changed
- Updated POISON weapon ability & description to match a recent rules update.
Fixed
- The known issue with the 6+ wounds for 2 damage weapon ability is now fixed. Please update your attacker profiles to use the new weapon ability 'WOUND:6+=DAMAGE:2'.
- Generated hits are treated as having rolled the same value as the dice roll that generated them (as per the relevant core rules FAQ).