0.20.0

2021/05/26

This release is a first pass at supporting the rules changes that come with a new faction release.

New weapon abilities, an updated mortal wounds modifier, general 9E modernisation of rules plus a bunch more generally useful modifier options.

Added

  • New weapon ability: 'HIT:6=AUTO WOUND:!VEHICLE'. Replaces the 6+ wounds for 2 damage weapon ability for the weapons that now use this instead.
  • New weapon ability: 'WOUND:6=+1MW'. 9E style Sniper/Volkite mechanic (now on an unmodified 6 to wound). Ready for modelling attacks with Serberys Raiders, Transuranic arquebus and so on.
  • New weapon ability: 'WOUND:6=+2MW'. Volkite blaster / Weapon XCIX :)
  • New weapon ability: 'HIT:6=+2HITS'. 9E style Tesla ability triggering on unmodified 6s for all your Electrostatic / Electroleech / Taser needs.
  • New weapon ability: 'VEHICLE:WOUND:4+'. This makes up one half of a new anti-vehicle weapon rule (always wound vehicles on a 4+). The other half varies depending on the weapon...
  • New weapon ability: 'VEHICLE:DAMAGE:3'. This makes up the other half of that rule (damage 3 vs vehicles) for the rifle versions.
  • New weapon ability: 'VEHICLE:DAMAGE:2'. This makes up the other half of that rule (damage 2 vs vehicles) for the pistol version.
  • New weapon ability: 'HIT:6=AUTO WOUND'. Nothing to do with this faction but it's so similar to the new ability above that it made sense to include it.
  • Added buttons to expand/collapse all modifier panels at once.

Improved

  • 'SNIPER' weapon ability renamed to 'WOUND:6+=+1MW' to help distinguish it from the more modern 9th edition version that triggers on an unmodified 6. Please manually update any profiles that still need the previous 'SNIPER' weapon ability.
  • 'Modify damage' modifier now supports a range of +/- 1-3.
  • Only show modifiers reset button when there's modifiers to reset.
  • Minor UI improvements.
  • Stability improvements.

Changed

  • Changed modifier from '6+ = 1 mortal wound' to '6 = 1 mortal wound (max 6)'. This tracks the changes to the stratagem it was built for.
  • Changed modifier from 'TESLA' to 'HIT:6+=+2HITS'. Please manually update any profiles that still need the previous 'TESLA' weapon ability.
  • Removed 'ARC:D3' & 'ARC:D6' weapon abilities. These have been superseded with the new 'VEHICLE:' abilities described above. Please manually update any profiles that used the previous 'ARC:' weapon abilities.
  • Moved 'Halve damage' modifier option to new 'Modify damage (other)'.
  • Removed the -1 AP on 6s to wound weapon ability. The weapons that used it no longer have an 'ability' as such.
  • Removed a demo profile for the wound rolls of 6+ at -1 AP weapon ability. The mechanic no longer needs to be demonstrated because it no longer exists.
  • Updated the relevant demo profiles to match the new rules.