[{"data":1,"prerenderedAt":115},["ShallowReactive",2],{"/changelog/0-26-0":3},{"id":4,"title":5,"body":6,"date":105,"description":106,"extension":107,"meta":108,"navigation":109,"path":110,"seo":111,"sitemap":112,"stem":113,"__hash__":114},"changelog/changelog/0-26-0.md","0.26.0",{"type":7,"value":8,"toc":97},"minimark",[9,18,23,52,56,73,77,85,89],[10,11,12,13,17],"p",{},"Huge release after ",[14,15,16],"em",{},"many"," hours of work.",[19,20,22],"h2",{"id":21},"added","Added",[24,25,26,37,40,43,46,49],"ul",{},[27,28,29,33,34],"li",{},[30,31,32],"strong",{},"Build your own modifiers & weapon abilities"," ",[35,36],"d",{},[27,38,39],{},"Scope to create modifiers & abilities that weren't available in previous versions of UnitCrunch (plus full support for all previously offered modifiers in one way or another).",[27,41,42],{},"Create modifiers & abilities that don't even exist yet. Come at me new codex releases!",[27,44,45],{},"Loads of preset modifiers & abilities available to use out of the box or as a base for your own creations - all discoverable via search.",[27,47,48],{},"Modifiers & abilities automatically label themselves, in plain English, according to the specific mechanics you configure.",[27,50,51],{},"Add more than 1 of the same modifier. Stacking is fully supported where appropriate (e.g. stacked improvements & degradations to AP) and suppressed where inappropriate (e.g. multiple consecutive re-rolls of the same dice). Hit & wound modifiers are still ultimately capped at +/- 1 of course.",[19,53,55],{"id":54},"improved","Improved",[24,57,58,61,64,67,70],{},[27,59,60],{},"Completely rewritten underlying modifier system. Considerably more extendable & future-proof.",[27,62,63],{},"Greatly improved UX for discovering & adding modifiers & abilities.",[27,65,66],{},"Easier to scan & more streamlined layout of active modifiers - especially on mobile.",[27,68,69],{},"All of your saved profiles have been automatically updated to use the new weapon ability system.",[27,71,72],{},"Support for more keywords in profiles, modifiers & abilities.",[19,74,76],{"id":75},"changed","Changed",[24,78,79,82],{},[27,80,81],{},"The checkbox to toggle 'Within half range' has been moved to a new 'Attack type' panel. Yes it's a bit lonely but hopefully it's fairly clear where this is all heading ;)",[27,83,84],{},"Removed the 'Weapon abilities' link from the main menu. The page this linked to is now somewhat redundant in the advent of the new modifier system.",[19,86,88],{"id":87},"fixed","Fixed",[24,90,91,94],{},[27,92,93],{},"Legacy melta weapons had their damage inaccurately calculated (results were suggesting that their damage output was slightly less than it should be).",[27,95,96],{},"Chart tooltips could be displayed over the top of dialogue windows in some cases.",{"title":98,"searchDepth":99,"depth":99,"links":100},"",2,[101,102,103,104],{"id":21,"depth":99,"text":22},{"id":54,"depth":99,"text":55},{"id":75,"depth":99,"text":76},{"id":87,"depth":99,"text":88},"2021/09/02","Huge release after many hours of work.","md",{},true,"/changelog/0-26-0",{"title":5,"description":106},{"loc":110},"changelog/0-26-0","lGkbUF2OMxQqT9q6WvmAS-kmhvSarOUGRJnZ0_1AGuU",1774716584558]