[{"data":1,"prerenderedAt":88},["ShallowReactive",2],{"/changelog/0-28-0":3},{"id":4,"title":5,"body":6,"date":79,"description":12,"extension":80,"meta":81,"navigation":82,"path":83,"seo":84,"sitemap":85,"stem":86,"__hash__":87},"changelog/changelog/0-28-0.md","0.28.0",{"type":7,"value":8,"toc":72},"minimark",[9,13,18,36,40,57,61],[10,11,12],"p",{},"A bunch of \"quality of life\" improvements, caps on active modifiers/abilities and a hefty cull of initial demo profiles.",[14,15,17],"h2",{"id":16},"added","Added",[19,20,21,33],"ul",{},[22,23,24,25],"li",{},"Added 2 preset weapon abilities for your MathHammer convenience:\n",[19,26,27,30],{},[22,28,29],{},"\"Wound roll of 6 (unmodified) : 1 mortal wound\"",[22,31,32],{},"\"Wound roll of 6 : 1 mortal wound\"",[22,34,35],{},"These were both available in versions prior to v0.26. Not sure why I didn't get round to adding them as presets in the new system.",[14,37,39],{"id":38},"improved","Improved",[19,41,42,45,48,51,54],{},[22,43,44],{},"Required form fields are now marked with an asterisk suffix for clarity.",[22,46,47],{},"Modifier type definitions table now doubles as a UI for selecting the modifier type (just click a row and you'll select that type).",[22,49,50],{},"Stability improvements.",[22,52,53],{},"Performance improvements.",[22,55,56],{},"Copy tweaks.",[14,58,60],{"id":59},"changed","Changed",[19,62,63,66,69],{},[22,64,65],{},"A maximum of 4 weapon abilities can be added to a single weapon. Let me know if you have a use case that suggests I should raise this number.",[22,67,68],{},"A maximum of 8 global modifiers can be active at once. I'll reduce this to 4 when we get profile abilities (as global modifiers are currently kinda catering for profile abilities until then).",[22,70,71],{},"I've hugely reduced the number of initial demo profiles and edited the remaining few to use less GW-specific names. UnitCrunch has always been about enabling the user to create their own profiles to help answer their own MathHammer questions. The demo profiles were only ever a way to show off what UnitCrunch can do. In the future I aim to use more video & text content to handle more thorough demo requirements.",{"title":73,"searchDepth":74,"depth":74,"links":75},"",2,[76,77,78],{"id":16,"depth":74,"text":17},{"id":38,"depth":74,"text":39},{"id":59,"depth":74,"text":60},"2021/09/14","md",{},true,"/changelog/0-28-0",{"title":5,"description":12},{"loc":83},"changelog/0-28-0","TjEXLnCaYjUJBr-UZ47JmmUQ7YU0YQkANOfaOtqwU5A",1774716584580]