[{"data":1,"prerenderedAt":38},["ShallowReactive",2],{"/changelog/0-39-3":3},{"id":4,"title":5,"body":6,"date":29,"description":25,"extension":30,"meta":31,"navigation":32,"path":33,"seo":34,"sitemap":35,"stem":36,"__hash__":37},"changelog/changelog/0-39-3.md","0.39.3",{"type":7,"value":8,"toc":24},"minimark",[9,14],[10,11,13],"h2",{"id":12},"fixed","Fixed",[15,16,17,21],"ul",{},[18,19,20],"li",{},"Generated hits can now trigger auto-wounds if the relevant modifiers/abilities are combined. Big thanks to u/Striky_ for raising this!",[18,22,23],{},"Generated hits/wounds are now considered \"successful\" for the purposes of stacking other modifiers/abilities. Note that they will not represent a \"rolled value\" for the purposes of any other modifiers/abilities that trigger off of one.",{"title":25,"searchDepth":26,"depth":26,"links":27},"",2,[28],{"id":12,"depth":26,"text":13},"2022/04/02","md",{},true,"/changelog/0-39-3",{"title":5,"description":25},{"loc":33},"changelog/0-39-3","K-9-DHOL-vuVUlplNOC7MCHhv-VspxoZpRlXcB-d8Z4",1774716585656]