[{"data":1,"prerenderedAt":106},["ShallowReactive",2],{"/changelog/0-49-0":3},{"id":4,"title":5,"body":6,"date":97,"description":12,"extension":98,"meta":99,"navigation":100,"path":101,"seo":102,"sitemap":103,"stem":104,"__hash__":105},"changelog/changelog/0-49-0.md","0.49.0",{"type":7,"value":8,"toc":91},"minimark",[9,13,18,70,74],[10,11,12],"p",{},"Various squat mechanics now supported. Rollover damage, effects that trigger at over half range, grav melee weapons, re-roll denial etc.",[14,15,17],"h2",{"id":16},"added","Added",[19,20,21,25,39,53,56,67],"ul",{},[22,23,24],"li",{},"Added new conditional effect \"Excess damage not lost\": Excess damage is allocated to the defender unit until it is either used up or the defender unit is slain.",[22,26,27,28],{},"Added the following new options for profile abilities of type \"Special\":\n",[19,29,30,33,36],{},[22,31,32],{},"Deny re-roll damage",[22,34,35],{},"Deny re-roll hits",[22,37,38],{},"Deny re-roll wounds",[22,40,41,42],{},"Added the following new preset profile abilities:\n",[19,43,44,47,50],{},[22,45,46],{},"Deny re-roll damage (if defender)",[22,48,49],{},"Deny re-roll hits (if defender)",[22,51,52],{},"Deny re-roll wounds (if defender)",[22,54,55],{},"Added \"Over half range\" option to range condition.",[22,57,58,59],{},"Added the following new preset weapon abilities:\n",[19,60,61,64],{},[22,62,63],{},"Successful hit roll : 1 extra hit (over half range)",[22,65,66],{},"Wound roll of 6 (unmodified) : excess damage not lost",[22,68,69],{},"Added a \"Regular\" weapon type. This just acts as a generic option to represent weapon types that don't have any special rules/effects.",[14,71,73],{"id":72},"improved","Improved",[19,75,76,79,82,85,88],{},[22,77,78],{},"\"Grav: *\" modifiers now work on melee weapons.",[22,80,81],{},"\"Range\" condition is now available to global modifiers & profile abilities.",[22,83,84],{},"\"Range\" is now available as an optional, additional modifier condition.",[22,86,87],{},"Form actions (\"Save\", \"Cancel\" etc) are now always visible when displayed in a dialogue window, no matter where you have scrolled to within the dialogue window.",[22,89,90],{},"Damage re-roll modifiers are now available outside of weapon abilities. Just be aware that when applied in this way, UnitCrunch will apply the re-roll to every selected attacker weapon.",{"title":92,"searchDepth":93,"depth":93,"links":94},"",2,[95,96],{"id":16,"depth":93,"text":17},{"id":72,"depth":93,"text":73},"2022/09/27","md",{},true,"/changelog/0-49-0",{"title":5,"description":12},{"loc":101},"changelog/0-49-0","9rFfiL0my6EDV-IAwhi0Lt14Udcd4OBjafI7kP7AuR8",1774716586233]