[{"data":1,"prerenderedAt":38},["ShallowReactive",2],{"/changelog/0-50-3":3},{"id":4,"title":5,"body":6,"date":29,"description":25,"extension":30,"meta":31,"navigation":32,"path":33,"seo":34,"sitemap":35,"stem":36,"__hash__":37},"changelog/changelog/0-50-3.md","0.50.3",{"type":7,"value":8,"toc":24},"minimark",[9,14],[10,11,13],"h2",{"id":12},"fixed","Fixed",[15,16,17,21],"ul",{},[18,19,20],"li",{},"Mortal wound caps on global or profile modifiers were only being treated as per-weapon mortal wound caps. Un-capped thanks to u/PlutoniumPa for bringing this to my attention.",[18,22,23],{},"A per-weapon mortal wound cap could technically be exceeded on the first roll. This was an extreme edge case that I doubt anyone encountered with \"real\" profile stats.",{"title":25,"searchDepth":26,"depth":26,"links":27},"",2,[28],{"id":12,"depth":26,"text":13},"2022/11/14","md",{},true,"/changelog/0-50-3",{"title":5,"description":25},{"loc":33},"changelog/0-50-3","yTwHsjWP5seUnlzBH5NZ513NzcHBjo5kWaZk-clcUkE",1774716586448]