[{"data":1,"prerenderedAt":35},["ShallowReactive",2],{"/changelog/0-52-7":3},{"id":4,"title":5,"body":6,"date":26,"description":22,"extension":27,"meta":28,"navigation":29,"path":30,"seo":31,"sitemap":32,"stem":33,"__hash__":34},"changelog/changelog/0-52-7.md","0.52.7",{"type":7,"value":8,"toc":21},"minimark",[9,14],[10,11,13],"h2",{"id":12},"fixed","Fixed",[15,16,17],"ul",{},[18,19,20],"li",{},"Fixed an edge case whereby an ability/modifier that can trigger additional attacks would trigger waaay more than the expected result range. If you encountered this you would have seen a very long wait for the sims to finish running followed by some silly-high results for hits (into the thousands). Big thanks to u/gluck3d for the bug report.",{"title":22,"searchDepth":23,"depth":23,"links":24},"",2,[25],{"id":12,"depth":23,"text":13},"2023/02/09","md",{},true,"/changelog/0-52-7",{"title":5,"description":22},{"loc":30},"changelog/0-52-7","kvHhdKZ-KYJru5XMYcHXOdgKIkQK_OFI0BJmnvnvsvE",1774716586699]