0.6.0
2020/10/10
UnitCrunch now calculates the number of models slain (most requested feature to date).
Results values are now rounded to the nearest whole number which makes it all much easier to get your head around and better relates to the dice rolls you see on the tabletop.
Added
- Average results values are now rounded to the nearest whole number (excluding 'points efficiency' values).
- Results now include the number of models slain in the defender unit.
- 'One vs one' results table now shows 'Lingering wounds'. This is the amount of wounds left on a wounded model once the current weapon has resolved its attack.
- Added a weapon ability that re-rolls wound rolls of 1.
- Added a bunch more demo profiles.
- 'Points efficiency (models slain)' is now a thing.
- An alert is shown when a new version is released (first time users will not see this).
- More automated tests to help maintain stability.
Changed
- The default sort column for the 'Many vs one' results table now changes according to whether the defender unit has 1 or more models. Single model units default to the 'Points efficiency (damage)' column. Multi-model units default to the 'Points efficiency (models slain)' column. This is just a default, you can still override it.
- Demo elite infantry defender profile increased to 3 wounds to match a recent rules update.
- 'One vs one' average results table can no longer be sorted by column as this messes with comprehending data on models slain and what happened when.
- Removed message in footer discouraging users from using UnitCrunch in-game. I'm not your Mum, do what you like.
- 'Final damage' is now 'Total damage output'.
- 'Points efficiency' is now 'Points efficiency (damage)'.
- 'Attack modifiers' panel renamed to just 'Modifiers'. New modifiers coming soon!
Fixed
- The 6+ wounds for 2 damage weapon ability is now more accurate.
- Various typos.
- Improved data integrity checks.