[{"data":1,"prerenderedAt":43},["ShallowReactive",2],{"/changelog/0-73-15":3},{"id":4,"title":5,"body":6,"date":34,"description":12,"extension":35,"meta":36,"navigation":37,"path":38,"seo":39,"sitemap":40,"stem":41,"__hash__":42},"changelog/changelog/0-73-15.md","0.73.15",{"type":7,"value":8,"toc":30},"minimark",[9,13],[10,11,12],"p",{},"Fixed ad-hoc attacker simulation results being affected by stale attack context settings.",[14,15,16,27],"ul",{},[17,18,19,20],"li",{},"Fixed bug where ad-hoc attackers could produce incorrect \"Unsaved wounds\" results when the current Profile attacker was previously set to Melee attack type. Stale ranged context settings could be incorrectly applied to ad-hoc simulations. ",[21,22,26],"a",{"href":23,"rel":24},"https://github.com/dixhuit/unitcrunch-issue-tracker/issues/140",[25],"nofollow","#140",[17,28,29],{},"Stability improvements.",{"title":31,"searchDepth":32,"depth":32,"links":33},"",2,[],"2026/01/07","md",{},true,"/changelog/0-73-15",{"title":5,"description":12},{"loc":38},"changelog/0-73-15","pWQ8jNUE5IwapMb4K9_gw9OarLPNO7L8MubZsTi02dw",1774716589324]