1.11.0

2026/08/14

Fast Rolling is now the default for save rolls, along with two fixes to the saves it was applying.

  • Changed the default Save Allocation Mode to Fast Rolling. It matches the way the rules resolve saves: every save is rolled together, then resolved from the lowest result to the highest, moving on to the next model group as each one is wiped out. Existing crunches have been switched over as well.
  • Fixed invulnerable saves granted by an ability being ignored under Fast Rolling. Only an invulnerable save set directly on a model was being used.
  • Fixed a save ability belonging to just one unit of an attached unit being applied to the wrong models under Fast Rolling.
  • Fixed the Save Allocation Mode help text, which described the two modes the wrong way round.

Slow Rolling is still there under Simulation Settings if you prefer to roll saves one at a time. Between the new default and the two fixes, damage against mixed-save units, attached characters, and anything whose invulnerable save comes from an ability will have moved, so results you noted down for those are worth running again.