1.12.1
2026/08/26
A Many vs Many fix for melee attackers.
- Fixed melee units going missing from the attacker picker on Many vs Many. A grid runs one attack type at a time and starts on Ranged, so a unit with nothing to shoot with was quietly left out of the list, which made it look like the grid only handled shooting. Every attacker is now listed whichever attack type the grid is set to.
- Added a warning against any attacker with no weapons for the attack type the grid is set to, and a note above the Run button saying which ones and how to fix it.
- Fixed cells for those attackers reading 0 rather than showing as empty. A unit that never got to attack now leaves its row blank instead of looking like it rolled badly.
If you gave up on a grid because your melee units would not appear, they will be there now.