1.13.0
2026/08/27
A much bigger keyword system. UnitCrunch only recognised thirteen keywords and threw away everything else on the datasheet when importing from a roster. It knows them all now, so you can build faction and detachment rules as global modifiers.
- Added every keyword to imports. Thirteen were recognised and anything else was dropped on the way in, so no profile ever had
BATTLELINE,MOUNTED,GRENADES, a faction, or the datasheet name itself. They all come through now, however many a unit has. - Added
Attacker keywords (only)andAttacker keywords (excludes)conditions to global modifiers. A global modifier could only ask about the target, so an army-wide rule that buffs your own units had no way to say who it applied to. - Added an
All of theseoption to keyword conditions, alongside the existingAny of these. Detachment rules almost always name your faction and a unit type together, and until now that could only be written as one or the other, which covers a far bigger slice of your army than intended. - Changed the keyword pickers to search. The profile editor and the modifier conditions both let you type to find any keyword in the game now, with the common ones and your faction listed first.
- Fixed abilities being skipped on import when they were restricted to a keyword, like
DEVASTATING WOUNDS: MONSTERorLETHAL HITS: non-VEHICLE. These come in as proper modifiers now instead of landing under unmatched abilities. - Fixed duplicate detection on import missing profiles for anyone with more than a thousand profiles saved. Very few accounts are near that number.
- Changed the two existing keyword conditions to read
Defender keywords (only)andDefender keywords (excludes), so it is clear which side of the attack they ask about. They work exactly as before.
Profiles you imported before this update keep the keywords they were given at the time. Re-import a roster to pick up the full set.