1.14.0

2026/09/05

Premium subscribers can now save modifiers to a library for later reuse. Saved modifiers can be given custom names and tags to help recognise & manage them.

Premium

  • Added a library of saved modifiers, under Library in the menu. Build a modifier once, give it a name, and apply it from the modifier picker. Saved modifiers are a premium feature.
  • Added tags to saved modifiers, so a big library can be filtered down to the handful you want in the picker.
  • Added saved modifier cloning, so a saved modifier can be the starting point for the next one rather than a blank form.
  • Added support for saved modifiers to have a custom name, set by you. Saved modifiers still get an automatically generated description based on configuration.

Free

  • Changed the Profiles menu group to Library, holding your profiles and roster imports.
  • Fixed the keywords field missing from the profile editor when you add or edit an attacker from One vs One. Attacker keywords have been usable in global modifier conditions since 1.13.0, but the field only appeared if you opened the profile from Library.
  • Fixed the same keyword-restricted ability importing as two separate modifiers depending on the order its keywords were printed in, so DEVASTATING WOUNDS: MONSTER/VEHICLE and DEVASTATING WOUNDS: VEHICLE/MONSTER no longer both sit in your list saying the same thing. Keyword restrictions now always read in a consistent order, which will not always be the order on your datasheet. Modifiers already on your profiles keep the keyword order they were saved with until the next time you save the profile they are on.
  • Various minor UI improvements.