1.15.1

2026/09/26

A fix for weapons with both LETHAL HITS and DEVASTATING WOUNDS.

  • Fixed LETHAL HITS being ignored on weapons that also have DEVASTATING WOUNDS. UnitCrunch now takes the auto-wound unless rolling for mortal wounds would deal more damage against the target, which depends on its save and Feel No Pain as well as what you need to wound. In practice that means rolling only when you wound easily into a strong save. In a unit with mixed saves, each wound is weighed against the models it is likely to land on, so a volley into a squad led by a character in heavy armour can take the auto-wound early on and start rolling once the squad is expected to be gone. The FAQ explains the choice.