1.6.0

2026/07/26

Weapons carried by different model types are now listed separately, so each model type can have its own loadout.

  • Changed how weapons are listed for an attacker: where two model types in a unit carry a weapon with the same name and stats, you now get one row per model type, each with its own count. They used to be combined into a single row with a total count.
  • Added the model type name to those weapons so you can tell them apart, both when picking weapons on the Crunch and Multi-Crunch pages and in the per-weapon results.
  • Fixed being unable to model different loadouts across model types. Deselecting a weapon, or overriding its count, now affects only the model type it belongs to.
  • Fixed unit abilities that are not shared with the whole profile applying to the wrong models when a leader and the unit it leads both carried the same weapon.
  • Fixed some rosters failing to import at all, with a long list of errors, when the exported file left out internal ID codes that UnitCrunch does not use. These rosters now import in full.
  • Improved the message you get when a file has no unit stats in it. Instead of just saying no units were found, it now tells you the file has nothing to import and to export your list again.

Worth a quick check on your multi-model-type profiles: if you had previously ticked one of the combined weapon rows, only the first model type's weapon is selected now, so tick the rest to fire them all.