[{"data":1,"prerenderedAt":29},["ShallowReactive",2],{"/faq/modifier-caps":3},{"id":4,"title":5,"body":6,"description":16,"extension":21,"meta":22,"navigation":23,"path":24,"seo":25,"sitemap":26,"stem":27,"__hash__":28},"faq/faq/modifier-caps.md","Does UnitCrunch cap hit/wound modifiers to +/- 1?",{"type":7,"value":8,"toc":17},"minimark",[9,13],[10,11,5],"h1",{"id":12},"does-unitcrunch-cap-hitwound-modifiers-to-1",[14,15,16],"p",{},"Yes it does. It has done since version 0.3.0. It also prevents saving throws from being improved by more than 1.",{"title":18,"searchDepth":19,"depth":19,"links":20},"",2,[],"md",{},true,"/faq/modifier-caps",{"title":5,"description":16},{"loc":24},"faq/modifier-caps","FycpMK7e5ubJyn_ZP8SPpmk1LC-U_Y-nEqykyryVhas",1774716589989]