Which roster rules does UnitCrunch import?

Roster import reads the name of each rule in your roster file and matches it to a UnitCrunch modifier, so most of the rules that change your results arrive ready to simulate. UnitCrunch does not store or show any rules text: the names in your roster file are all it uses.

What gets added depends on what kind of rule it is and on your plan.

Universal Special Rules

Universal Special Rules (USRs) are added for everyone. These are standardised abilities like BLAST 1, RAPID FIRE 1, SUSTAINED HITS 2 and LETHAL HITS:

  • Weapon abilities: BLAST X, CLEAVE X, RAPID FIRE X, MELTA X, SUSTAINED HITS X, LETHAL HITS, DEVASTATING WOUNDS, TORRENT, TWIN-LINKED, LANCE, ANTI-X X+, IGNORES COVER, HEAVY, PSYCHIC
  • Defensive abilities: FEEL NO PAIN X+, STEALTH, invulnerable saves

Datasheet, army and detachment rules

With Premium, roster import also adds the rules printed on your datasheets, your army rule, your detachment rule and your enhancements:

  • Datasheet rules and enhancements are added to the profile as abilities, under the name your roster gives them.
  • Army and detachment rules are listed in the import results, ready to keep in your saved modifiers. Add one to a crunch as a global modifier when you want it. Each one only applies to units from your army that the rule benefits, so simulations against other armies are unaffected.

On the free plan, you get one free full import to use on whichever roster you choose. The Roster Rules section in the import results lists the rules UnitCrunch recognised and offers to apply them, as Premium does. The free import is only used up when you save from that import, so you can back out and keep it for another roster. Once it's used, the Roster Rules section still lists the rules Premium would add, so you can see what you would get before upgrading.

Partial rules and choices

Some rules are only partly simulated, for example when part of a rule happens outside an attack. These are marked Partial, and the modifier says what UnitCrunch leaves out.

Where a rule gives you a choice made during the game, such as picking one of two effects or which weapon it applies to, you pick the relevant option.

Rules that don't change results

Many rules are about moving, deploying, scoring or resources and never change a dice roll in an attack. Roster import recognises these and notes that they have no effect on results, so you know they weren't missed.

The same goes for weapon keywords like ASSAULT, HAZARDOUS, INDIRECT FIRE and PRECISION: they're recognised, but they don't add a modifier, because they either don't affect simulation results or aren't yet supported.

If a rule is missing

A few things aren't added:

  • Stratagems, which roster files don't include
  • Rules UnitCrunch can't simulate yet
  • Rules added to the game since UnitCrunch's last update

The Import Notes section in the import results lists any rules that weren't matched. For any that affect your simulation results, you can add them yourself as modifiers on your profile. See Modifier Scopes for guidance on adding abilities manually.